Tugas 7 PPB


Nama: Aaliyah Farah Adibah

NRP: 5025201070

Kelas: PPB I

Membuat Aplikasi Water Bottle


Pada kali ini diminta untuk membuat sebuah aplikasi water bottle menggunakan tutorial berikut . Aplikasi ini membuat satu page berisi gambar botol dan animasi airnya. Pada tugas ini saya memodifikasi beberapa hal berikut:

1. Memodifikasi botol seperti warna dan bentuknya. Perubahan ini dilakukan pada file WaterBottle.kt sehingga bentuk botol seperti di bawah ini.

 

2. Mengondisikan logic waterWavesYPosition agar lebih presisi 

Hal ini menyebabkan botol tidak akan penuh sebelum jumlah botolnya (disini 2500 ml)

3. Memodifikasi Button agar saat botol sudah penuh, tidak dapat dipencet lagi



Berikut Demo dari aplikasi tersebut:


Berikut dokumentasi code pada MainActivity.kt

package com.aaliyah.waterbottle
import android.os.Bundle
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.width
import androidx.compose.material3.Button
import androidx.compose.material3.ButtonDefaults
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Surface
import androidx.compose.material3.Text
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.text.style.TextAlign
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
import com.aaliyah.waterbottle.ui.theme.WaterBottleTheme
class MainActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContent {
WaterBottleTheme {
// A surface container using the 'background' color from the theme
Surface(
modifier = Modifier.fillMaxSize(),
color = MaterialTheme.colorScheme.background
) {
var usedWaterAmount by remember {
mutableStateOf(0)
}
val totalWaterAmount = remember {
2500
}
var buttonText = if (usedWaterAmount >= totalWaterAmount) "The bottle is empty" else "Drink"
var buttonClickable = usedWaterAmount < totalWaterAmount
Column(
modifier = Modifier.fillMaxSize(),
horizontalAlignment = Alignment.CenterHorizontally,
verticalArrangement = Arrangement.Center
) {
WatterBottle(
totalWaterAmount = totalWaterAmount,
unit = "ml",
usedWaterAmount = usedWaterAmount
)
Spacer(modifier = Modifier.height(20.dp))
Text(
text = "Bottle size: $totalWaterAmount",
textAlign = TextAlign.Center
)
Spacer(modifier = Modifier.height(20.dp))
Button(
modifier = Modifier.width(300.dp).height(50.dp),
onClick = {
if (usedWaterAmount < totalWaterAmount) {
usedWaterAmount += 250
if (usedWaterAmount >= totalWaterAmount) {
buttonClickable = false
}
}
},
enabled = buttonClickable,
colors = ButtonDefaults.buttonColors(
containerColor = if (buttonClickable) Color(0xff279EFF) else Color.Gray,
contentColor = Color.White
)
) {
Text(
text = buttonText,
style = TextStyle(fontSize = 20.sp)
)
}
}
}
}
}
}
}
view raw MainActivity.kt hosted with ❤ by GitHub
package com.aaliyah.waterbottle
import androidx.compose.animation.core.animateFloatAsState
import androidx.compose.animation.core.animateIntAsState
import androidx.compose.animation.core.tween
import androidx.compose.foundation.Canvas
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.fillMaxHeight
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.width
import androidx.compose.material3.Text
import androidx.compose.runtime.Composable
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.geometry.CornerRadius
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.geometry.Size
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.Path
import androidx.compose.ui.graphics.drawscope.clipPath
import androidx.compose.ui.text.SpanStyle
import androidx.compose.ui.text.buildAnnotatedString
import androidx.compose.ui.text.withStyle
import androidx.compose.ui.tooling.preview.Preview
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
@Composable
fun WatterBottle(
modifier: Modifier = Modifier,
totalWaterAmount: Int,
unit: String,
usedWaterAmount: Int,
waterWavesColor: Color = Color(0xff279EFF),
bottleColor: Color = Color(0xFFD3D3D3),
capColor: Color = Color(0xFF3F51B5)
) {
val waterPercentage = animateFloatAsState(
targetValue = (usedWaterAmount.toFloat() / totalWaterAmount.toFloat()),
label = "Water Waves animation",
animationSpec = tween(durationMillis = 1000)
).value
val usedWaterAmountAnimation = animateIntAsState(
targetValue = usedWaterAmount,
label = "Used water amount animation",
animationSpec = tween(durationMillis = 1000)
).value
Box(
modifier = modifier
.width(150.dp)
.height(500.dp)
) {
Canvas(modifier = Modifier.fillMaxSize()) {
val width = size.width
val height = size.height
val capWidth = size.width * 0.55f
val capHeight = size.height * 0.08f
//Draw the bottle body
val bodyPath = Path().apply {
moveTo(width * 0.3f, height * 0.1f)
lineTo(width * 0.3f, height * 0.15f)
quadraticBezierTo(
0f, height * 0.3f, // The pulling point
0f, height * 0.4f
)
lineTo(0f, height * 0.95f)
quadraticBezierTo(
0f, height,
width * 0.05f, height
)
lineTo(width * 0.95f, height)
quadraticBezierTo(
width, height,
width, height * 0.95f
)
lineTo(width, height * 0.4f)
quadraticBezierTo(
width, height * 0.3f,
width * 0.7f, height * 0.15f
)
lineTo(width * 0.7f, height * 0.15f)
lineTo(width * 0.7f, height * 0.1f)
close()
}
clipPath(
path = bodyPath
) {
// Draw the color of the bottle
drawRect(
color = bottleColor,
size = size,
topLeft = Offset(0f, 0f)
)
//Draw the water waves
val waterWavesYPosition = ((1 - waterPercentage) * size.height) + 100
val wavesPath = Path().apply {
moveTo(
x = 0f,
y = waterWavesYPosition
)
lineTo(
x = size.width,
y = waterWavesYPosition
)
lineTo(
x = size.width,
y = size.height
)
lineTo(
x = 0f,
y = size.height
)
close()
}
drawPath(
path = wavesPath,
color = waterWavesColor,
)
}
//Draw the bottle cap
drawRoundRect(
color = capColor,
size = Size(capWidth, capHeight),
topLeft = Offset(size.width / 2 - capWidth / 2f, 50f),
cornerRadius = CornerRadius(45f, 45f)
)
}
val text = buildAnnotatedString {
withStyle(
style = SpanStyle(
color = if (waterPercentage > 0.5f) bottleColor else waterWavesColor,
fontSize = 44.sp
)
) {
append(usedWaterAmountAnimation.toString())
}
withStyle(
style = SpanStyle(
color = if (waterPercentage > 0.5f) bottleColor else waterWavesColor,
fontSize = 22.sp
)
) {
append(" ")
append(unit)
}
}
Box(
modifier = Modifier
.fillMaxSize()
.fillMaxHeight(),
contentAlignment = Alignment.Center
) {
Text(text = text)
}
}
}
@Preview
@Composable
fun WaterBottlePreview() {
WatterBottle(
totalWaterAmount = 2500,
unit = "ml",
usedWaterAmount = 120
)
}
view raw WaterBottle.kt hosted with ❤ by GitHub
Berikut codingan full pada github: Github 

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